
TEAM
UX Architect (Me), Senior UX Researcher, UI Designer
TOOLS
Figma, Google Analytics 4, Microsoft Clarity, Miro
DURATION
April 2025 to Present
THE CLIENT
First Abu Dhabi Bank (FAB) is one of the largest banks in the UAE and the biggest client for VML Tech and Commerce in the region.
It offers a wide range of financial products including credit cards, loans, and investment services - each tailored to different customer segments. The website is a key acquisition channel, allowing users to explore products, compare benefits, and apply online.
OUR ROLE
Our team uses research and design to optimise the most critical acquisition journeys on the website and improve how 4 million customers find, assess, and apply for financial products.
RESEARCH GOAL
Understand how users evaluate credit cards in a high-choice environment, and use emergent insights identify opportunities to reduce decision friction and increase application starts.
RESEARCH METHODOLOGY
Google Analytics +
Microsoft Clarity Data Review
5 In-Depth Interviews with Elite Customers (earning a monthly income >AED50,000)
Why Elite first?

Since they were eligible for the full card portfolio, they offered the richest view of how customers navigate a high-choice environment and were the best starting point to identify initial patterns and preferences.

Elite customers were harder to recruit at scale and wouldn't be accessible through a survey.
100 Survey Responses from Mass Customers (earning a monthly income >AED5,000)
To validate whether the behavioural patterns observed in Elite interviews applied to mass customers while ensuring broader representation across the many sub-segments within this group.
KEY INSIGHTS

MOTIVATION
"I already salary transfer to the same bank so it made sense [to get a card from the same bank]."
BEHAVIOUR
PAIN POINT
”But recently, I'm not happy with the, ADIB…in last two months, I'm trying to get a value. So, I want to check more the benefits of the value.”
MOTIVATION
"I need a clear view and understanding of the cards available on the market"
BEHAVIOUR
”I told ChatGPT that my bank is charging me an annual fees for my
credit card. So I'm looking for, free for life credit card that still give me the benefits of the cashback."
PAIN POINT
MOTIVATION
"If there were more benefits, way more than the value of the annual fee then I would be willing to pay it."
BEHAVIOUR
"Per month, I am spending for electric, for water, for school. So you can say from 15 to 20 thousand. If I'm not getting good cashback from that, it's unfair."
PAIN POINT
"You're giving me a cashback credit card. I barely get around 600 dirham a year. And then you are giving me 600 dirham annual fees. So what's the point?"
OPPORTUNITY EXPLORATION
Specifically, I identified opportunities to:

Enhance filtering to help customers quickly identify relevant options

Explore AI-assisted discovery to enable more personalised exploration

Introduce interactive tools, such as calculators, to support clearer value estimation
SOLUTION SELECTION
BENCHMARKING
Other banks in the region were already implementing calculators for value estimation.
To understand how other financial institutions communicate reward value, I reviewed calculators from several regional banks including HSBC, Liv Bank, Emirates Islamic, and ADCB.
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All calculators for other banks had inputs for customers to enter their spending within certain categories on one side.
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Input complexity varied, ranging from simple total spending inputs to detailed category-based breakdowns.
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On the other side, all calculators had some presentation of rewards or cashback that aligned with their respective loyalty programs.

EVALUATIVE RESEARCH

Before proposing any solutions, I conducted evaluative research with the closest thing we had to support customers in estimating credit card value for our highest performing card.
For the calculators specifically, I wanted to get an idea of how customers currently interpret reward information on the website to validate/challenge the need for our recommendation.
The FAB cashback card is the highest-performing card in the portfolio and the reward structure most commonly held by existing customers. Starting here meant we could validate the calculator concept on the most familiar, highest-traffic product first - giving us a proven foundation before extending the approach to co-branded cards with more complex reward mechanics.
Participants were shown the reward table used on the cashback page (as shown above) and asked to explain the benefits they believed they would receive.
RESULTS
Reward mechanics were misunderstood.
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Many participants assumed they would receive both cashback and FAB Rewards simultaneously, even when the card structure involved receiving FAB Rewards exclusively with the option of converting to cashback.
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Some participants also required clarification of percentage values (for eg. customers receive 0.15% for select categories but participants though it was an additional 0.15% cashback)
Reward tables created cognitive friction.
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Some participants wanted to know how rewards could be converted into other benefits and what they were
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One participant wanted to know what 'select categories' were without having to access detailed terms
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Another participant, who was currently in the market for a credit card and well-versed with the landscape suggested a calculator similar to what they had seen on another bank's website.
STAKEHOLDER ALIGNMENT
The findings and concept directions were presented to stakeholders.
The idea of introducing a reward calculator resonated strongly as it would create both customer and business impact.
PHASE 3 - DESIGN

STRUCTURING THE EXPERIENCE
Based on the patterns from benchmarking, the calculator was designed with two primary areas: inputs and results side-by-side for immediate feedback.
CALCULATOR INPUTS
As part of earlier design system optimisation work, I had already refined input components at the atomic level and was able to reuse these proven input patterns.
During the input field redesign, we conducted usability testing on loan calculators that were already live on the website. Insights from this work informed how users prefer to enter and adjust financial values. The testing showed that:
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text inputs were the primary method for entering values
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sliders helped users explore ranges
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mobile required additional +/- controls for precise input

INTERACTION CONSIDERATIONS - COMPONENT DESIGN
Several interaction details were considered during that process to improve usability and accessibility.
Touch Target Optimisation
To ensure comfortability on mobile devices, the grip area expands when pressed, increasing the touch target size in line with NN/g guidelines.

Accessible Contrast Standards
Contrast levels were carefully defined for interactive elements such as sliders and +/- controls to meet WCAG accessibility standards.
Natural Value Increments
Increment values were defined carefully so that spending adjustments felt natural and aligned with typical spending ranges.
Supporting Continuous Feedback
When the input list becomes long, the results panel remains sticky to the bottom of the screen, ensuring users can see it as they scroll.

Contextual Tooltips
An option to add tooltips was built into the component to provide contextual explanations when necessary.
FINAL INPUTS
Here's how the inputs show up in context. Although the number of inputs was high, I deliberately retained them because customers emphasised transparency during the evaluative research phase.


CALCULATOR RESULTS
The results section was designed to translate complex reward mechanics into a clear and actionable estimate of value.
Version 1
1
FAB Rewards Earned
Calculates the total monthly FAB Rewards based on the user’s spending inputs and the card’s reward rules.
2
Cashback Value Conversion
Rewards are converted into their equivalent cashback value, helping customers understand the real monetary benefit without needing to interpret reward conversion rates.
3
Primary Conversion CTA
An Apply Now button allows customers to immediately begin the web application journey after seeing their estimated value.
4
Secondary CTA
A Discover Other Redemption Options button encourages users to explore the broader rewards ecosystem.
5
Transparency & Compliance
Indicative calculation notes and terms ensure clarity around reward caps and redemption conditions.
Version 2
A second iteration, post internal discussions and a design critique, introduced an additional layer to help customers understand the card value relative to its annual fee.
6
Net Value Calculation
Estimated rewards are compared against the card’s annual fee to show the net benefit customers could receive.
7
Conditional Messaging
Dynamic copy adjusts depending on whether the estimated rewards exceed the annual fee, helping set realistic expectations.
8
CTA Copy Change
As suggested by our copywriter, changed to action-oriented, phrasing that better guides users toward next steps in line with conversion psychology.
ADDITIONAL CONSIDERATIONS

Colour-Coded Conditional Messaging
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When rewards exceed the annual fee, messaging highlights the potential value customers could receive from the card.
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If rewards fall below the fee, supporting copy reminds customers that additional benefits (lounge access, discounts, etc.) may still offset the cost.

Sticky Bottom Bar for Mobile
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The bar is short and saves screen real estate.
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It only appears once interaction begins (through sliders or text inputs), ensuring the interface remains uncluttered for customers who do not want to engage.
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Customers quickly understand financial impact without having to scroll to results.
PHASE 4 - TESTING AND ITERATION
FIGMA MAKE PROTOTYPING
AI-assisted prototyping supported early testing, client validation, and development readiness.
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Early validation and testing using a near-final design would enable quick iteration based on observed friction rather than assumptions
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Micro-interactions (sticky bars, smooth sliders, feedback states) could be visualised early to assess usability and comfort
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Mobile flows could be put directly in clients’ hands during stakeholder meetings, reflecting real usage (70%+ of users engage on mobile)
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Clearer interactions would support a smoother development handoff and give more control to our design team to design our expectations
GUERILLA TESTING
Guerrilla usability testing was conducted with 10 participants - a mix of FAB customers and non-customers, with varied financial literacy - to identify friction points before further playbacks and development handoff. A funded usability study is planned post-launch.
KEY IMPROVEMENTS FROM TESTING
1
Preventing misleading reward perception
Entering large spending values in low-reward categories made the card appear less valuable. During testing, some users entered high rent amounts (AED 9,000–10,000). Because rent earned only 0.15% cashback, it overshadowed higher-reward categories and reduced the perceived value of the card.
Rent was removed not because it doesn't earn rewards, but because entering large rent values at the base cashback rate (0.15%) created a distorted overall picture — underweighting the categories where the card genuinely performs. Customers already earning cashback on rent through their existing card would see that separately; this calculator was designed to highlight where FAB's card adds incremental value.
Change: Low-reward categories were removed from the calculator inputs to still keep the results meaningful and transparent for customers while positively reflecting the business.

2
Clarifying reward timeframes
Participants were unsure whether reward estimates represented monthly or annual value.
Change: A tab was introduced to allow users to switch between monthly and annual estimates of all defined values based on their preference improving consistency within a single screen.
3
Calculating total spend
Participants wanted to understand how their total spend contributed to the reward calculation.
Change: The interface was updated to display total monthly spending alongside estimated rewards.
FINAL DESIGN











